This is a bit geeky and maybe a bit old school, but this a new presentation from one of my hereos in the categroy game developers, Richard Garriott, the creater of the famous RPG serie Ultima. In this session he talks about doing something new in the development of his new game, Shroud of the […]
From Channel9 by Pranav Rastogi. This week Jaffe and Haishi are joined by Pranav Rastogi to talk about Bootstrap. Bootstrap is a mobile first front-end framework for building web sites and web applications. Bootstrap has been adopted into the new ASP.NET templates which will ship with Visual Studio 2013. Get a guided explanation through many of the […]
From Build 2103, by Prachi Bora Do you want to create automated tests for your Windows Store apps? With Visual Studio 2013 and Windows 8.1 you can now create automated tests for your XAML-based Windows Store apps. Starting from unit level tests to functional end-to-end scenario tests, you can now perform all of your testing […]
From TechEd Australia, September 6, 2013 by Glen Block Azure Mobile Services makes it really easy to get a mobile backend up and running in minutes. Under the hood however it is a really node.js powered powerful platform that you can take much further than you might think BUT, you must script. Come to this […]
Recent advances in operating systems and mobile devices have forced us into the world of interconnectedness, latency and concurrency. The problem is that as programmers, we think primarily in terms of space, and treat the time dimension as an unwelcome afterthought. This is why latency and concurrency is hard; this is why we end up […]
In this session you’ll learn how to deploy a Minecraft server on Windows Azure Free Trial account. We’ll go through all the steps, starting from scratch with setting up a trial account, through deploying a Windows Server 2012 VM template from the Windows Azure gallery to function as a host, through to installing a Minecraft […]
Most mobile apps require the ability to store data locally on a device to deal with the realities of a disconnected world where a ubiquitous wireless data network is nonexistent. While many consumer apps can save light amounts of data as small files, the data requirements of mobile line of business apps is much greater. […]
This talk is all about cutting to the chase: cross-platform development is challenging. It’s also increasingly a reality we must accept, embrace, and learn to take advantage of. By demonstrating a “real-world” app designed for Windows and Windows Phone, you will learn six battle-tested techniques for maximizing both code and skill reuse between multiple platforms.
The Model-View-ViewModel (MVVM) pattern is driving many of the most powerful apps in the Windows Phone ecosystem. This talk will give a practical overview of implementing MVVM and how to get the greatest benefit from this pattern. We will discuss the basics of MVVM in the context of a publically available Windows Phone-Philips Hue demo […]
This talk offers real-world examples of designing and implementing great user experiences. It includes insights into localization, accessibility, touch, keyboard, mouse, pen, and supporting a variety of window sizes, device orientations, and plateau levels (pixel density). We’ll share what we learned about all these areas as we built the Alarms and Calculator apps for Windows.